Dice and Dimwits Campaign Four friends and an NPC or two.

Session Logs

  1. Sass and Stones

    Exploring the Workshop further, the party found Vrizz's office and transmuter's stone. They read some of what Vrizz was working on most recently before heading down to the basement, where they discovered a foul smelling tunnel. While resting the party was attacked by something...


  2. The Fourth Workshop

    After lunch and letters, the party attempted to return to the archives only to find them closed. Jirna wanted to stay and get them back open but the party wasn't having it, walking out of the palace and out into the town on their own. They followed Thorrfig's locate object spell and found the fourth workshop.


  3. Fentra and Felines

    Korboz's daughter Fentra was frantic and sleep deprived as she single-mindedly focused on constructing an image of the thing she saw. After helping her snap out of it, the party attempted some spellwork to give them a location to investigate to no avail. They also cornered Brownie the cat, who alluded to the fact that something was lurking on the north half of town.


  4. Mixed Signals

    The party went with Jirna to the Gnomengarde Archives, where they found plenty of written evidence of the transmutation workshop's recent existence. With the plot thickening, the party adjourned to their quarters to prepare for the next day. Jirna showed up bright and early once again to take the party to their meeting in the Grand Hall with all the workshops at once.


  5. Artificeries and Administrators

    Gnomengarde is a town built around its workshops. Our party was led on a tour of each workshop where they met the head artificers. They used this opportunity to vet potentials for recruitment to work at the Lost Mines. Additionally, the mystery surrounding Vrizz deepened after a meeting with Korboz.


  6. Longsaddle

    Within the small town of Longsaddle, the party found a trove of knowledge, a post office, and a wainwright. They bought a number of magical upgrades for their carriage and then headed off to Gnomengarde.


  7. Harpy Song

    The party loaded up and decided to stop at Longsaddle before continuing to Gnomengarde. Along the way, a midnight encounter with a harpy almost led to Stuu's demise. An overly enthusiastic bard badgered them for stories on the road as well.


  8. Revenge of the Drow

    Having liberated Telran's hoard from his lair, the party returned to their cart and found Hada waiting for them. Something wasn't right with him, and the party was instantly suspicious of another doppleganger dupe. Sure enough, a Drow party was waiting to strike.


  9. Telran the Terrible

    The party forged ahead deeper into the caves, encountering kobold resistance as the temperature dropped. Finally they found their quarry and his hoard in a large room scattered about with acid pools. The battle that followed ended when Thorrfig caved in part of the roof on Telran's head.


  10. Acid and Boulders

    Telran the Black and his minion kobolds attacked the party. The fight was won and the party pressed depper into the caves, encountering a rolling boulder trap.


  11. Locked In

    After resting, our party explored the kobold dungeon further until they finally encountered a dragon.


  12. Something Rotten in the Kobold Dungeon


  13. Kobolds, Wood Elves, and Dragons, Oh My.


  14. Soul Matters and a new Journey Begins


  15. Refurbishing Manors, Stolen Coins, and other Errands


  16. Battle for the Circle of Thunder


  17. A Devil's Pact Payment


  18. Arlidan's Traveling Troubadors


  19. Cragmaw Conference and Return to Phandalin


  20. Flight from the Circle


  21. Lhupo the Red-Axe


  22. Infiltrating the Circle of Thunder


  23. Discovering the Circle of Thunder


  24. The Cockatrice of the Woods


  25. The Treaty of Umbridge Hill


  26. Gundren's Release


  27. Ransom Delivery and Travel


  28. Adabra's Mill


  29. The Ooze Among us


  30. Townriddle's Bane


  31. Townriddle's Tales


  32. A Sorrowful Return


  33. Dopplegangers, Fire, and a Rescue


  34. Drow, Goblinoids, and a Shield Door


  35. Ghouls and Goblinoids


  36. Blast Furnace Flameskull


  37. Mormesk the Wraith and the Forge of Spells


  38. Shortcut through Mushrooms


  39. Lost Mines Found


  40. Drow Ambush in the Mountains


  41. Under the Mountain, Outside again.


  42. Into the Mountains


  43. Flight to Phandalin


  44. Cragmaw's Demise


  45. Inside Thundertree


  46. To Thundertree


  47. The Future of Phandalin


  48. Cleaning up after the Redbrands


  49. Under Tresendar


  50. On to Phandalin


  51. Prologue


  52. Goblins and Missing Dwarves